TicTacToe Games - Featuring Java

Hi Learners, at this occasion   I wanna share about application for 'Tictactwo games', fo Indonesian it's also called "Catur Jawa'. this game was built in Java faturing Netbean 8.2. This program is made from 3 rows X 3 columns. This program also used AWT ans SWING to make the application GUIable. I just wanna share a bit about the matriks using Array of 2 dimention. see the code bellow ({{ 0, 1, 2 }, { 3, 4, 5 },{ 6, 7, 8 },{ 0, 3, 6 },{ 1, 4, 7 }, { 2, 5, 8 },{ 0, 4, 8 }, { 2, 4, 6 }}). It means that the program will launch winning for the one who can make three rows directly (vertical, horizontal or diagonal based on the path that described from the Algortihm Given, We just use Greedy Algorithm for the two playyers (without computer's player for the code). Have a nice codding :).


import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class TicTac2 implements ActionListener {
    private int[][] winCombinations = new int[][] { { 0, 1, 2 }, { 3, 4, 5 },{ 6, 7, 8 },
            { 0, 3, 6 },{ 1, 4, 7 }, { 2, 5, 8 },{ 0, 4, 8 }, { 2, 4, 6 }};
    private JFrame window = new JFrame("Catur Jawa");
    private JButton buttons[] = new JButton[9];
    private int count = 0;
    private String letter = "";
    private boolean win = false;
    private static int startCount = 0;
    JMenuBar menu = new JMenuBar();
    JMenuItem newGame = new JMenuItem("New Game"), instr = new JMenuItem(
            "Instructions"), exit = new JMenuItem("Exit"),
            name = new JMenuItem("Change Name");
    static String x = "X";
    static String y = "Y";

    public TicTac2() { //bangun windows
        window.setSize(370, 370);
        window.setLocationRelativeTo(null);
        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        window.setLayout(new GridLayout(3, 3));

        for (int i = 0; i <= 8; i++) {
            buttons[i] = new JButton();
            window.add(buttons[i]);
            buttons[i].addActionListener(this);    }

        menu.add(newGame);
        menu.add(name);
        menu.add(instr);
        menu.add(exit);

        name.addActionListener(this);
        newGame.addActionListener(this);
        exit.addActionListener(this);
        instr.addActionListener(this);
        window.setJMenuBar(menu);
        window.setVisible(true);}

    public void setName() {
        x = JOptionPane
                .showInputDialog(null, "Masukan nama pemain X: ", "", 1);
        y = JOptionPane
                .showInputDialog(null, "Masukan nama pemain O: ", "", 1);
        if (x == null) {
            x = "X";
        }
        if (y == null) {
            y = "O";
        }
        if (x.length() == 0) {
            x = "X";
        }
        if (y.length() == 0) {
            y = "O";
        }
        JOptionPane.showMessageDialog(
                        null,
                        "Nama anda telah terganti, jika ingin mengganti nama terdapat pada menu bar",
                        "Nama terubah!!!!", JOptionPane.INFORMATION_MESSAGE);}
    public void actionPerformed(ActionEvent a) {
        Object source = a.getSource();
        if (source == newGame) {
            int answer = JOptionPane
                    .showConfirmDialog(
                            null,
                            "Game anda tidak tersimpan, lanjutkan???",
                            "Apakah ingin mulai permainan baru?",
                            JOptionPane.YES_NO_OPTION);

            if (answer == JOptionPane.YES_OPTION) {
                this.clearIt();
            }

        } else if (source == name) {
            this.setName();

        } else if (source == instr) {
            JOptionPane
                    .showMessageDialog(
                            null,
                            "Anda akan menang jika terbentuk 3 (X) atau (O) secara vertikal, horizontal, ataupun diagonal",
                            "Instructions", JOptionPane.INFORMATION_MESSAGE);
        } else if (source == exit) {
            int answer = JOptionPane.showConfirmDialog(null, "EXIT",
                    "Anda yakin akan keluar??",
                    JOptionPane.YES_NO_OPTION);

            if (answer == JOptionPane.YES_OPTION) {
                JOptionPane.showMessageDialog(null, "Thank you " + x + " and "
                        + y + " for playing");
                System.exit(0);
            }
        } else {
            count++;

            if (count % 2 == 0) {
                letter = "O";
            } else {
                letter = "X";
            }

            JButton pressedButton = (JButton) source;
            pressedButton.setText(letter);
            pressedButton.setEnabled(false);

            for (int i = 0; i <= 7; i++) {
                if (buttons[winCombinations[i][0]].getText().equals(
                        buttons[winCombinations[i][1]].getText())
                        && buttons[winCombinations[i][1]].getText().equals(
                                buttons[winCombinations[i][2]].getText())
                        && buttons[winCombinations[i][0]].getText() != "") {
                    win = true;
                }
            }
            if (win == true) {
                if (letter.equals("X"))
                    letter = x;
                else
                    letter = y;
                JOptionPane.showMessageDialog(null, letter + " wins the game!");
                int answer = JOptionPane.showConfirmDialog(null, "Start",
                        "Mulai permainan baru?",
                        JOptionPane.YES_NO_OPTION);

                if (answer == JOptionPane.YES_OPTION) {
                    this.clearIt();
                } else {
                    JOptionPane.showMessageDialog(null, "Thank you " + x
                            + " and " + y + " for playing");
                    System.exit(0);
                }
            }
            else if (count == 9 && win == false) {
                JOptionPane.showMessageDialog(null, "The game was tie!");
                int answer = JOptionPane.showConfirmDialog(null, "Start",
                        "Mulai permainan baru?",
                        JOptionPane.YES_NO_OPTION);
                if (answer == JOptionPane.YES_OPTION) {
                    this.clearIt();
                } else {
                    JOptionPane.showMessageDialog(null, "Thank you " + x
                            + " and " + y + " for playing");
                    System.exit(0);
                }
            }
        }
    }
    public void clearIt() {

        window.setVisible(false);
        this.startIt();
    }
    public void startIt() {
        new TicTac2();
    }
    public static void main(String[] args) {
        TicTac2 starter = new TicTac2();
        starter.setName();
    }
}


You can write down the code for practicing the Algorithm.

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